C programming part II

C Programming for Embedded Systems, part II

Description

Embedded Development & Debugging
Contact us
3 days
SEK 17.900
DKK 15.800
EUR 2.100 (FI)

Request more information

Lena Bernhardsson
+46 (0) 40 59 22 09
lena.bernhardsson@nohau.se

Loan of training material, loan computers and lunch are included.

This C Programming training course is the second in our series of C-programming courses. You will learn more about the advanced possibilities and structures available in the language C. It is mainly a hands-on training course and the many exercises will take you a large step forward in your C-programming.

Goal

Our aim with this training course is to give you the necessary, deeper knowledge in C programming that you need.

You will learn valuable tricks and ways to make time saving constructions in you development process.

Participants

This C Programming training course is designed to suit developers and programmers of embedded systems with some experience in programming.

You probably wish to deepen your C programming knowledge.

Previous knowledge

You need to have basic knowledge in C programming, corresponding to our course C programming for embedded systems, part I .

Practical exercises / Tools

This course have many exercises following up the theory part of the training.

We use an integrated Windows environment. You will edit, compile and link you code via a compiler from Keil, and a Lauterbach-debug connected to an ARM Cortex-M3 board.

Content

Introduction

What C language has meant and future possibilities, i.e. C++

Short retrospect (part I)

Special C language-phrases / words

  • Portable code; What to keep in mind with writing code possible to reuse in other projects
  • Advanced structures; Compound data types and references with pointers and links. Dynamic memory management in combination with structures
  • Self defined data types; Definitions and differences versus the use of macros
  • Using pointers; Thorough review regarding the use of pointers, and their advantages.
  • Function pointers; Function calls via function pointers. Abstract data types. Examples of implementation of an abstract data type and its use
  • Assembler and C; How a call from C to Assembler is done
  • Hardware; How to write C towards a special HW
  • Library; We create libraries with functions and use them in practice.
  • Optimising; How does optimising affect the program?
  • Error handling; How to avoid errors and program crashes.

Klar til at bestille? Eller bare til at høre mere?

Giv os et ring på 44 52 16 50, eller udfyld felterne, så ringer vi til dig!