Using C++ in Embedded Systems – Applying C++11/14/17/20”

Using C++ in Embedded Systems – Applying C++11/14/17/20

Next course: TBD
Place: TBD
Price: SEK 21.750
DKK 15.500
EUR 2.000

Request more information

Heidi Lehtomäki – Finland
phone: +358 40 196 0142
heidi.lehtomaki@nohau.fi

Lena Bernhardsson – Sweden
+46 (0) 40 59 22 09
lena.bernhardsson@nohau.se

Training material and lunch are included (Lunch is not included for Online Courses)

Overview:
Over the years, the object-orientated programming turned out to be a sound and battle-hardened way of working in system development. Traditionally C has been the dominating programming language in the embedded system context. This training intends to introduce C++ as the common extension of C when applying object-oriented embedded system development. Since C++ encloses C, this training takes us from C to C++ in a natural way and looks under the hood of how C++ is implemented. This is especially valuable to comprehend when applying C++ in an embedded resource limited environment. The recent years the C++ standard has been undergoing a few revisions – a.k.a. as C++11, C++14, C++17, C++20 – and a new one is on its way, C++23. This course addresses subjects brought in with these revisions that are especially useful like high performance memory management, concurrency making use of a multicore environment, and bare-metal close to the hardware programming.

Goal/Benefits:

The major objective of this class is that you shall be able to use C++ in a “correct way”.
♦ Introduce C++ as an object-oriented language alternative in an embedded system context
♦ Show the similarities – and differences – with the C language
♦ Comprehend different memory management strategies – especially the move semantics introduced with C++11
♦ Look under the hood and understand what different paradigms in C++ leads to in machine code
♦ Discuss about using constexpr to get things done already at compile-time –the replacement for macros and hardcoded literals
♦ To use templates to achieve type safe high order abstractions for bare-metal close to the hardware programming – memory mapped I/O as well as interrupts – especially the variadic templates introduced with C++11
♦ Provide some useful design patterns especially applicable in an embedded context
♦ A few exercises to practice some concepts

Audience/Participants

This training is aimed C++- programmers who intend to start using C++ in an embedded system context.

Previous Knowledge

The course requires basic knowledge in C++ programming, corresponding to our trainings

”C++ Level 1 – An Odyssey of C++: Core Language” and

”C++ Level 2 – An Odyssey of C++: Standard Library”.

Practical Exercises

During the training you will practice the presented concepts in a few exercises. We will use the open and free integrated development environment from Eclipse.

Outline:

1. What’s an Embedded System?

  • Simple Definition
  • Some Milestones
  • Characteristics
  • Why using C++?

2. Comparison with C

  • C: A subset of C++ – almost
  • Performance
  • Added “Free” Functionality
  • Why not using C++?

3. Classes

  • Member Variables
    • Instance variables
    • Class variables
  • Member Functions
    • Instance functions
    • Class functions
  • Implicit Methods
    • Constructor
      • Initialization
      • Uniform Initialization with Initializer Lists
      • Delegation
    • Destructor
    • Copy assignment operator
  • Rvalue references and Move Semantics – avoiding unnecessary deep copy
  • struct in C++
  • Package/Namespace

4. Inheritance

  • Realization
  • Performance
  • Multiple Inheritance
  • Virtual Inheritance

5. Polymorphism

  • Virtual Function
  • Virtual Destructor
  • Implementation
  • Runtime Type Information, RTTI
  • Performance

6. Templates

  • Function Template
  • Class Template
  • Variadic Templates
  • Code Bloat
  • Implementation Strategies
  • Template versus Inheritance?

7. Error Handling

  • Exception Handling
  • Performance Issues
  • Implementation

8. Inline Code

  • When to Use?
  • Strategies

9. Start-up

  • System Start-up
  • The C Part
  • The C++ Part

10. Standard Library

  • Standard Template Library, STL
  • iostream Library
  • STL Major Extensions due to Modern C++:
    • Rvalue References – Move semantics
    • Variadic Templates
    • Concurrency

11. Memory Management

  • The C++ Memory Model
    • Standardized Word Widths – The stdint-types
    • Strongly Typed Enumerations
    • Atomic Types and their Operations
  • constexpr
  • std::byte
  • Standard Library Allocator API
  • Strategies
  • Variables
  • Placement new
  • User Defined Memory Management

12. Interoperation between C and C++

  • Name Mangling
  • Static Initialization
  • Dynamic Memory
  • structContents
    • POD – Plain Old Data type

13. Design Patterns

  • RAII – Resource Acquisition Is Initialization
  • Memory-mapped I/O
  • Interrupt
  • Initialization of Static Objects

Klar til at bestille? Eller bare til at høre mere?

Giv os et ring på 44 52 16 50, eller udfyld felterne, så ringer vi til dig!